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NeurIPS 2026 Competition

Learning Fast & Precise Dynamic Interactions

Continuous, latency-limited sensorimotor control in physiologically realistic musculoskeletal simulation. Build controllers that react quickly and accurately to high-frequency target sequences without resets.

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Track A
Whole-Body Control — Boxing

Agents control a whole-body musculoskeletal model to strike stochastically highlighted targets. Emphasises reaction speed, balance, coordinated locomotion, and efficient force generation.

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Track B
Dexterous Manipulation — Fencing

Agents perform rapid directional slicing motions over sequences of spatially and temporally varying targets. Focuses on precise upper-body coordination, timing, and motion accuracy.

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